Howdy! Iām Weijia Zhang
I am an incoming M.S. student in Computer Science at Yale University (2026 - 2028), admitted to the (Thesis Track) M.S. in Computer Science with Full Scholarship.
I graduated from UIUC in Math + Computer Science with the 2026 C.W. Gear Outstanding Undergraduate Student award, as one of two annual recipients.
Currently, I worked as a research assistant in UIUC U Lab on LLM agents, multimodal agents, and agentic RL, advised by Prof. Jiaxuan You.
Research
My research interests center on LLM agents, especially next-generation AI agents that bridge virtual and physical worlds through socially intelligent, tool-agnostic, and ethically grounded architectures.
- Multimodal agents: memory, reasoning, tool use, and multi-agent systems
- Conversational AI: anthropomorphism and social intelligence
- Post-training: agent SFT and RL
News
- 2026.05: šš Graduated from UIUC in Math + Computer Science with the 2026 C.W. Gear Outstanding Undergraduate Student award! š
- 2026.01: šš Paper on bias inheritance was accepted to ACL 2026 as an Oral! šāØ
- 2025.10: š SeeingEye was released as an arXiv preprint and is under review at EMNLP 2026! šš
- 2025.07: š Joined Microsoft Research Asia as a research intern! š¬š¼
Gamedev
Beyond research, I am a passoinate indie game developer, feel free to check my game work on the game page. I am also willing to discuss the future of AI X Game.
Education
Yale University
M.S. in Computer Science
2026-08 - 2028-05
Thesis Track with Full Scholarship
University of Illinois Urbana-Champaign
B.S. in Computer Science and Mathematics
2022-08 - 2026-05
2026 C.W. Gear Outstanding Undergraduate Student, one of two annual recipients
GPA: 3.7/4.0
Work Experience
TikTok
Research Scientist Intern, Multimodal LLMs/Agents
Jun 2026 - Present
Researching self-evolving multimodal agents for content moderation.
- Designed a self-evolving content-moderation agent framework centered on a ReAct agent that autonomously analyzes individual videos using specialized tools for frame sampling, ASR/OCR, metadata extraction, originality scoring, and watermark/celebrity detection; integrated multimodal evidence with policy-grounded reasoning to produce structured moderation decisions.
- Built a self-evolution loop where a Reflector aggregates Solver failures into root-cause attribution reports and an Evolver adds, revises, or merges case-relevant skills to refine the Solver, improving the overall F1 score by 15.5%.
Microsoft
Research Scientist Intern
Jul 2025 - Sep 2025
Conducted LLM research for Microsoft 365 Excel Copilot, focusing on spreadsheet text analysis and Office.js code generation.
- Developed the TextAnalysisSFT data pipeline for Excel Copilot's TextAnalysis API: mined 2,000+ real-world examples from Kaggle, filtered text-heavy spreadsheets, generated user queries and Office.js programs, and validated executions with SheetEngine.
- The resulting dataset improved Office Scripts code-generation accuracy by 15%.
Reborn Network
AI Engineer
May 2023 - Jul 2023
Built real-time role-playing agent systems in Unity VR.
- Developed a role-playing agent Unity VR game enabling agents to interact through text, voice, and VR actions in real time with under 1s latency.
- Introduced RAG and vector databases to strengthen long-term agent memory, improving dialogue coherence score from 2/5 to 4/5.
- Designed a reusable character-card framework, enabling a UGC ecosystem and reducing character persona configuration time by 300%.
Tencent, WeChat Group
Software Engineer
Aug 2024 - Sep 2024
Built performance analysis tooling for WeChat Mini Programs and Unity memory profiling.
- Developed a cross-platform Android and iOS hardware performance analysis tool for WeChat Mini Programs, supporting 200+ partner teams in identifying performance bottlenecks.
- Built a Unity Mono Memory Profiler that discovered 40+ hidden memory allocation points, reducing memory-leak-related crash rate by 120%.
my schedule
Feel free to check my availability. Times shown in Eastern Time.

