Howdy! I’m Weijia Zhang

I am an incoming M.S. student in Computer Science at Yale University (2026 - 2028), admitted to the (Thesis Track) M.S. in Computer Science with Full Scholarship.

I graduated from UIUC in Math + Computer Science with the 2026 C.W. Gear Outstanding Undergraduate Student award, as one of two annual recipients.

Currently, I worked as a research assistant in UIUC U Lab on LLM agents, multimodal agents, and agentic RL, advised by Prof. Jiaxuan You.

Research

My research interests center on LLM agents, especially next-generation AI agents that bridge virtual and physical worlds through socially intelligent, tool-agnostic, and ethically grounded architectures.

  • Multimodal agents: memory, reasoning, tool use, and multi-agent systems
  • Conversational AI: anthropomorphism and social intelligence
  • Post-training: agent SFT and RL

News

Gamedev

Beyond research, I am a passoinate indie game developer, feel free to check my game work on the game page. I am also willing to discuss the future of AI X Game.

Education

Yale University

M.S. in Computer Science

2026-08 - 2028-05

Thesis Track with Full Scholarship

University of Illinois Urbana-Champaign

B.S. in Computer Science and Mathematics

2022-08 - 2026-05

2026 C.W. Gear Outstanding Undergraduate Student, one of two annual recipients

GPA: 3.7/4.0

Work Experience

TikTok

Research Intern

Jun 2026 - Present

Researching self-evolving multimodal agents for content moderation.

  • Designed a ReAct-based moderation agent that combines frame sampling, ASR/OCR, metadata, originality scoring, and visual detection tools into policy-grounded decisions.
  • Built a reflection-and-evolution loop that distills solver failures into reusable skills, improving overall F1 score by 15.5%.

Microsoft Research Asia, Microsoft

Research Intern

Jul 2025 - Sep 2025

Worked on VLM/LLM agent research to improve Microsoft Excel Copilot capabilities.

  • Built the TextAnalysisSFT data pipeline for SFT data generation for the new TextAnalysis API in Excel Copilot.
  • Mined 2000+ real Kaggle samples, filtered heavy-text sheets, generated queries and Office.js code, and validated outputs with SheetEngine.
  • Delivered a dataset that improved Office Script code-generation accuracy by 75%.

Reborn Network

AI Engineer

May 2023 - Jul 2023

Built real-time role-playing agent systems in Unity VR.

  • Developed a role-playing agent Unity VR game enabling agents to interact through text, voice, and VR actions in real time with under 1s latency.
  • Introduced RAG and vector databases to strengthen long-term agent memory, improving dialogue coherence score from 2/5 to 4/5.
  • Designed a reusable character-card framework, enabling a UGC ecosystem and reducing character persona configuration time by 300%.

Tencent, WeChat Group

Software Engineer

Aug 2024 - Sep 2024

Built performance analysis tooling for WeChat Mini Programs and Unity memory profiling.

  • Developed a cross-platform Android and iOS hardware performance analysis tool for WeChat Mini Programs, supporting 200+ partner teams in identifying performance bottlenecks.
  • Built a Unity Mono Memory Profiler that discovered 40+ hidden memory allocation points, reducing memory-leak-related crash rate by 120%.

my schedule

Feel free to check my availability. Times shown in Eastern Time.

Cooperate With Me

Feel free to reach me via email or LinkedIn.