Bomb Card Showdown
I am happy to finish the game Bomb Card Showdown in a 2-week hololive game jam.
Description
Ready for a one-on-one “Bomb Card Showdown” with your Hololive idol? It was supposed to be just a friendly game with Gura, but something feels… off. A shadow lurks beneath her usual smile, twisting her expressions as you begin each turn. This is no ordinary game—it’s a fight against the darkness creeping into her soul.
What’s my role in the game
As the only programmer and the lead in the team, I have:
- Based on Unity 6 URP, implemented PBR Toon Shader, Toon Bloom, Visual Sky, SDF Shadow, PerObjectShadow to achieve anime-style rendering effects.
- Implemented card game and AI mechanics using an event-driven architecture, leveraging command and strategy design patterns to support complex AI behaviors and card interactions.
- Integrated character animations, including morph targets and inverse kinematics with card animations to synchronize gameplay and character responses.
- Designed an optimized workflow for importing MMD and FBX models, applying anime-style rendering, and incorporating these assets into the game with high fidelity.
