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Monster Army

  • 2024
  • Unity
  • 2D

Role: Solo Developer

  • Developed an auto chess system for unit placement and automated combat
  • Designed a node-based ability system, akin to UE BP, enabling both developers and players to create custom abilities with task nodes
  • Used a Unity DOTS framework with Job system and Burst compiler to increase performance.
  • Implemented an Excel loader to automatically generate table class and ScriptableObject based on configuration