Olympic Smashdown
Description
This is a roguelike game where you reflect others’ projectiles to beat the enemies. Submission for the 7DRL Challenge.
After 20 years of training, and three failed Olympic gold attempts, Simona Smash chokes on the biggest game of her life. Her disappointed coach tells her “you should have just smashed”. Taking those words to heart, she sets out to show her coach what smashing really means…
What I do
Led a team of 8 to finish the game project in 7 days.
- Established the fundamental framework of game development.
- Used behavior tree to implement all Enemy AI.
- Used the Observer pattern to build an extendable and maintainable game structure.
