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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
Pages
Posts
publications
Artificial Leviathan: Exploring Social Evolution of LLM Agents Through the Lens of Hobbesian Social Contract Theory
Published in The First Workshop on AI Behavioral Science, ACM SIGKDD 2024, 2024
A simulated LLM agent society for studying emergent social contracts through Hobbesian social contract theory.
Where LLM Agents Fail and How They Can Learn From Failures
Published in Failure Modes in Agentic AI Workshop, ICML 2026, 2025
A study of LLM agent failures and how agents can learn from failed trajectories.
SeeingEye: Agentic Information Flow Unlocks Multimodal Reasoning in Text-only LLMs
arXiv:2510.25092 ยท AAAI 2026 under review
Agentic information flow for unlocking multimodal reasoning in text-only LLMs.
AgentDebugX: An Open-Source Toolkit for Failure Observability, Attribution, and Recovery in LLM Agents
Published in EMNLP 2026 (System Demonstration), 2026
An open-source debugging framework that turns agent trajectories into auditable failure detection, root-cause attribution, recovery, and verifiable reruns.
Understanding and Mitigating the Bias Inheritance in LLM-based Data Augmentation on Downstream Tasks
Published in ACL 2026, Oral, 2026
A systematic study of how bias can be inherited through LLM-generated synthetic data and how mitigation strategies behave across tasks.
CUADebug: Diagnosing and Repairing Computer-Use Agent Failures
Published in EMNLP 2026, 2026
A framework for diagnosing and repairing computer-use agent failures with a CUA-specific error taxonomy, benchmark, and tool-augmented debugger.
Every Act Has Its Price: Compressed Moral Composition in Frontier LLMs
arXiv:2606.11232
A study of compressed moral composition in frontier LLMs.
How Much Vision Does Multimodal Reasoning Need? Vision-Stripping for Multimodal Benchmarks
Under review at NeurIPS 2026
Vision-stripping for multimodal benchmarks and multimodal reasoning.
talks
teaching
Exec and Workshop Lead
Workshop leadership, UIUC ACM Gamebuilders, 2023
Led weekly workshops on game development topics including computer graphics, Blender, Unity, C#, game AI, and performance optimization.
Course Assistant, CS 233: Computer Architecture
Course assistant, University of Illinois Urbana-Champaign, 2024
Held office hours and one-on-one help sessions on pipelining, caching, memory hierarchy, and related topics. Co-created homework puzzles and helped build and debug the Spimbot MIPS assembly competition.
